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GENERAL INFORMATION
GENRE/STYLE
Action/Third-person 3D Action
RELEASE DATE
26/MAY/09
ESRB RATING
,
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Developed exclusively for the PS3 by Sucker Punch Productions, Infamous is an electrically themed open-world adventure that fuses a Grand Theft Auto-style narrative with Crackdown's superpowers and the parkour-inspired acrobatics of Assassin's Creed, all set within a modern metropolis left reeling after a catastrophic explosion. At the epicenter of that explosion was Cole McGrath, a simple courier whose package detonated in mid-transit, leveling a six-block area of Empire City, and seemingly unleashing a mysterious plague that prompted a military-enforced quarantine. Even more mysterious is the fact that Cole not only survived the blast, but walked away from it with the superhero-like abilities to harness electricity, cling to nearly any surface, and scale buildings with stunning alacrity.
As the beleaguered citizenry of Empire City try to eek out an existence, waiting for supply drops, coping with isolation and anger, and living in fear of roving gangs, they begin to look to Cole as either the source of their misery, or their only hope for deliverance. It soon becomes clear, however, that Cole is not the only one with mysterious powers. The gangs terrorizing people aren't mere hoodlums or looters, but mysterious wraithlike creatures known as Reapers. Infamous gives players the freedom to use Cole's powers for good or for ill, but regardless of whether they choose to navigate the story altruistically or go the self-serving route, gamers will frequently confront Reapers of varying size and strength.
From a combat standpoint, Infamous resembles a typical third-person shooter, except Cole's powers render him incapable of handling firearms. No matter, though, as his arcing bolts of blue lightning serve the same purpose as bullets, and small bundles of charged energy function as electric grenades. He can also create electric handcuffs to restrain foes, use blasts of energy to send people or objects spiraling backward, resuscitate injured bystanders, and even sap the life from downed enemies. Cole is not a never-ending reservoir of electricity, however, so players must locate transformers, lampposts, power wires, car batteries, and other electrical hotspots in order to recharge.
As is the case with many open-world games, Infamous includes a number of side missions and collectibles, though the developers actively sought to encourage vertical exploration by tying the collectibles to the main storyline. Instead of tracking down hidden packages or flags, gamers set out to find audio recordings from a federal agent, or chunks of a strange substance that makes Cole even more powerful. Another continuing side quest finds players shutting off valves to prevent the Reapers from releasing a hallucinogenic substance into Empire City's water supply. Unfortunately, Cole must come in contact with the psychoactive drug in order to reach the valves, but the resulting hallucinations open a mental link to the mysterious leader of the Reapers, and these revelations offer gamers a more complete understanding of Cole's place in the ongoing struggle. ~ Christopher Brown, All Game Guide
Past 14 days
“I'm in the warren, there's a lot that is still the same in the evil side, however, there is enough different to keep me coming back, all the side stuff with Sasha is entertaining, I like hearing her...”
created 25/DEC/2009
“I should be playing Valkyria instead of Infamous... But I am just having so much fun!!! Weeeeee!!! Zap zap zap kaboom!!! GIANT EXPLOSION!!!! Carnage EVERYWHERE! Hey you! Innocent bystander, *punch*...”
created 25/DEC/2009
“I've met up with my nemesis now, and cleared over three quaters of the neon district!”
created 22/DEC/2009
“I only ever beat this game the good way. I'm playing the evil way to get the trophies in this game and I gotta say it's way more fun being evil than good. I can run around and ruin everything...”
created 22/DEC/2009
EarthboundX was the last to comment - 3 days ago...
Roxas-UrBoxas was the last to comment - 3 days ago... show previous hide previous
“Before this says it's my first time playing it, it's my first time playing it in a long time and instead of being completely good I'm completely evil. It's almost like it's all new now though.”
created 23/DEC/2009
“jaja, one day I jas jumping and suddenly was "IN THE BUILDING"... I was stucked there for a while until decided to kill myself... jaja ”
created 21/DEC/2009
“Beast. Pure Beast”
“Beast. Pure Beast”
created 20/DEC/2009
“I had a ball as usual BUT the ALDEN story mission in The Warren is VERY GLITCHY! WTF! The first time I tried HE DIDN'T EVEN SHOW UP and then later I got stuck BUT a citizen came into the place where...”
created 21/DEC/2009
“This game is awesome in every way. I love the style of story telling, as well as the storyline itself. The controls, graphics, and everything else is great. I can't wait until Infamous 2.”
“This game is awesome in every way. I love the style of story telling, as well as the storyline itself. The controls, graphics, and everything else is great. I can't wait until Infamous 2.”
created 19/DEC/2009
“WHAT?! Are they even REAL?! Echoes can fart firey electic crabs and they WHAT?! IS?! HAPPENING?! (I dunno but it's awesome! LOVE IT!!!!!)”
created 11/DEC/2009
“DLC'd the Gigawatt Blades. YAY! Chose the GOOD poster and was EATEN ALIVE by crab thingies. Aaaaahhhhhhwesome.”
created 11/DEC/2009
“Grinding - no really ... railroad tracks. I'm finding myself in the same lull that I often get into with open-world games. I don't do that next quest. I waste time doing lots of nothing. It is...”
created 11/DEC/2009
“Grafisch sieht inFAMOUS für ein Openworld Game, bis auf ein paar nervende Pop-ups, blitzsauber aus. Die Geschichte ist äußerst spannend und wird in den 20 Stunden Spielzeit geschmackvoll im Comic-Look erzählt. Aber das mit Abstand Genialste ist der...”
“Grafisch sieht inFAMOUS für ein Openworld Game, bis auf ein paar nervende Pop-ups, blitzsauber aus. Die Geschichte ist äußerst spannend und wird in den 20 Stunden Spielzeit geschmackvoll im Comic-Look erzählt. Aber das mit Abstand Genialste ist der grandiose, von Amon Tobin komponierte Soundtrack. Auf einem brauchbaren 5.1-Receiver klingt das Ding wie Hölle.
More on www.jagaland.de”
created 09/DEC/2009
“Released the prisoners in the tunnel, but had to kill one and restrain another, alas! Defeated Sasha in the first real boss battle which was NOT very hard. Got power running to half of The Warden...”
created 10/DEC/2009
“Turned the PS3 back on for first time in a week after hunting, a roadtrip and work. Took Infamous off the shelf and played it for the first time. This feels very similar to Prototype except that...”
created 10/DEC/2009
54%
of Warcraft Death Knight Players choose Blood Elf or Human as their Race.
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EarthboundX was the last to comment - about 9 hours ago... show previous
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